Physics Simulator
Home
Simulations
Guide
Theory
Learn Physics
Extras
âź
Sandbox
Quizzes
Suggestions
đŚ Lens Refraction & Ray Tracing
Watch light rays refract through a curved lens surface
Difficulty:
â Medium
âśď¸ Start Rays
â¸ď¸ Pause
đ Reset
đ
Physics Formulas
nâ sin(θâ) = nâ sin(θâ)
Snell's Law
n = c / v
Refractive index
θc = arcsin(nâ/nâ)
Critical angle
vâ = vâ(nâ/nâ)
Speed in medium
đ
Key Concepts
Light bends when entering different medium
Curved surface causes rays to converge or diverge
Light slows down in denser medium
Angle of refraction depends on refractive indices
Each ray bends individually based on its angle
đŹ
Try This
Watch parallel rays converge as they enter the lens
Adjust refractive index to change bending amount
Change curvature to see different focal points
Increase ray count for denser light beam
Observe how rays slow down inside the medium
âď¸
Lens Properties
Refractive Index (n)
1.5
Glass (1.5), Water (1.33), Diamond (2.42)
Surface Curvature
150
px
Lens Thickness
150
px
Number of Rays
9
Ray Speed
1.5
Show Normals
0
Approx Focal Length (px)
0
Active Rays
0
Speed in Medium (c/n)
0
Max Refraction Angle